Hello. I’m trying to create a mask with two textures, a dinosaur head with a closed and open mouth. The problem is that EffectHouse only has a trigger for detecting the open mouth. I create a head tracker object into which I add the two textures — one with an open mouth and one with a closed mouth. By default, the texture with the open mouth is set to off. When the mask opens, the texture with the closed mouth is displayed. I attach a trigger for each texture on the mouth open event and set the opposite values for the textures: one becomes invisible when the trigger activates, and the other becomes visible. However, there’s no event to revert them when the mouth is closed. How can I make the mask react to the mouth closing? Perhaps some logic needs to be added. EffectHouse 4.11.2
Thank you