Hi all! Iāve been working on a project for a few days now and I keep getting stuck
Iām using the TikTok High Horse template, and replacing the mesh with my own made 3D character in Blender. I have the mesh slightly animated (30 sec), and all parts joined together in one mesh. When I export the file as FXB, the animation does not work.
When I look at the High Horse assets, I see the 1. the still 3D Mesh 2. Video animation, so I want to replicate those assets in Blender with my 3D character.
(The 3D character has armatures, key animations, and materials)
In Blender, when I export the file as FBX:
- The 3D character is imported into Effect House with itās ārest positionā, not the ādynamicā pose position.
- So to counter that, I āapply armatureā and āapply pose as rest positionā, the rest position is set to the dynamic pose. Good right?
- Except when I import this file into Effect House, the 3D character mesh is fine, but the animation video of the character is not moving. Which makes sense, since I froze it with the āapply armatureā
It feels like the chicken and egg story.. Iām most probably doing something wrong in Blender, and since this is the Effect House community, it might be too technical. But perhaps I can get some feedback on the proper import files? I tried exporting the file as GLTF as well, but it separates the character mesh into the several parts (even though I joined it into one mesh in Blender)
Thanks in advance!