Ability to import 3D Face Binding Mesh with a rig bones

At times, we wanting to import a 3D face object with bones, when imported as a 3D face binding mesh, it lacks bones. Consequently, we are compelled to import it as a regular 3D object, which renders the face unsuitable, especially when the mouth is open.

Hello it is only possible with the 3D Microsoft application, however, the disadvantage is that the character loses animation,