How to work with Deformation and multiple Face Binding?

How to work with Deformation and multiple Face Binding properly?? It always follow just ONE head.

I’m trying to get the JawOpen Deformation from the heads to drive the Jaw SetRotation of each one. But it always follow just one face! Even tho it projects the 3D on all faces correctly!

I have 2x “3D Head” and each of them have their own “3D Head Binding Mesh”.
Each of the “3D Head Binding Mesh” are linked to its own “3D Head Binding Mesh” mesh.

  • The 1st “3D Head” and its respective “3D Head Binding Mesh” mesh, both, have their Face index set to 0 (ZERO).
  • The 2nd “3D Head” and its respective “3D Head Binding Mesh” mesh, both, have their Face index set to 1 (ONE).

The object is being project properly in each of the heads, but when it comes to the deformation it keeps following only one of them.

My nodes are correct too. In there I have a GetComponent to each of the heads, and setRotation to each of the Jaws, but I can see in the X values in the nodes that they are returning the same values, what means its following only one of them.

How can I fix this?

I tried but the forum didn’t allow me to put images on my question.