Non texture over time values

Can we use float values to drive e.g. alpha over time, making a gradient texture is too tedious and hard to adjust

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@Balraj
You can use an age over lifetime node and a set alpha node to linearly affect the alpha over lifetime, but I am assuming you want more control than that would provide.

What kind of interface are you looking for? Something like a curve editor?

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@Mingus Can we move this topic to the requests section of the forum?

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I agree that the gradient method is tedious.

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Thanks Frank! Yes I think something like a curve editor would be most visual with some common presets like sin in, sin in/out, exponential etc

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