Hi!
So I’ve recently made an effect with Spark and I really like that they have many options for the animation curve besides the simple ease in / out and linear that would be super helpful to make the animation process within EH to be more dynamic!
This is important especially when we’re trying to provide the extra oomph and juice to our feedback to the users! and having multiple transit by time nodes ain’t cutting it and it would be so difficult to vary and modify it!
Just for reference, this is the curves I’m talking about: Animation patch