I’m currently working on a project that requires randomized meshes and I realized that there’s currently no option for putting meshes in an array or having a variable with a type mesh. Due to this, it requires these type of projects to have a lot more buffer code than what would be needed if we could just use a mesh array.
I think it would be extremely useful if we had an option to put meshes in an array in the same way that we can put multiple materials in an array.