Dog Occluder mesh's UV mapping is off

Hey there, Effect House team and community,

anyone else having trouble with applying a material to the dog mesh?
What’s the difference between the cat and dog, shouldn’t they work the same way?

I put the same PBR on the dog and cat mesh. The cat UV map is a perfect match with the texture, but the dog mesh doesn’t show the texture at all.
Is that a bug or am I missing something?