Hello everyone! Welcome to Debugging Diaries!
See the Live here:
Now after completing the Debugging Diaries Lesson I have learned to peek values so I can just see the numbers. This helps me work on a old Pinball project. Thanks for the great Lessons. Have a great Week everyone :o)
From today’s learning, I’ve learned a huge things such as:
Some of Qinyu’s approaches has already been implemented by me in some of my projects like using ‘do once’, ‘wait for seconds’, and ‘peek’ (this one is a life saver).
Here’s my implementation by using ‘do once’ when I start a game effect, so the user won’t tap screen continuously
btw check out my latest effect called Chimp vs You on TikTok
I managed to finish my version by adding a timer and some startup and game over screens that I made myself supported with artificial intelligence. I also did a resizing of the icons.
This is the game:
Thought I would throw my super basic tip into debugging diaries in case someone down the road finds it useful.
This debugging tip is more of a handy trick I use to quickly test if a signal is being sent correctly. I often attach a blank image object at the end of my code and set its visibility to change if the logic executes correctly. It’s a simple visual way to ensure everything is running smoothly.